Mechanics dictionary
Shared rules from heroes, summons, effect cards and talents, split into searchable entries.
Preparation
Preparation effects resolve during the preparation phase; order follows the card text and recorded tests.
View mechanic details →Combat start
Effects marked for combat start resolve before normal attacks and ongoing effects.
View mechanic details →On entry
Triggers when a hero card or summoned unit enters the board.
View mechanic details →Victory
The post-combat victory timing used by rewards and level effects.
View mechanic details →Leave board
Triggers when a unit leaves the board, is defeated or removed.
View mechanic details →Level growth
Level changes health, attack and dynamic skill values.
View mechanic details →Temporary level
A level increase that lasts for the current combat or stated rounds.
View mechanic details →Permanent level
A level increase written to the unit record for the rest of the match.
View mechanic details →Energy and mana
The resource and cap used by skills, Secrets and some summons.
View mechanic details →Summoning
Adds an independent summon to the board; its own stats are used.
View mechanic details →Awakening
Awakened card faces replace skill text and some stats; do not mix forms.
View mechanic details →Card choice
Choose from candidate cards and resolve resource, hero or upgrade effects.
View mechanic details →