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Honor of Kings: ACE Equipment Database

Browse the Honor of Kings: ACE equipment database for recorded stats, effects, forge paths and player-maintained version notes.

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Data version v260917
Storm Greatsword
Tier 1

Storm Greatsword

Weared to a hero, it can be cast into an output-type common equipment.

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Codex of Saints
Tier 1

Codex of Saints

Weared to the hero, it can be cast into a piece of ordinary magic equipment.

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Thunder Blade
Tier 1

Thunder Blade

Weared to a hero, it can be cast into an output-type ordinary equipment.

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Guardian Armor
Tier 1

Guardian Armor

Weared to a hero, it can be cast into a piece of defensive ordinary equipment.

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Strength Belt
Tier 1

Strength Belt

Weared to the hero, it can be cast into a piece of defensive ordinary equipment.

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Broken Holy Grail
Tier 1

Broken Holy Grail

Weared to a hero, it can be cast into a piece of functional ordinary equipment.

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Swiftfire Spear
Tier 1

Swiftfire Spear

Weared to a hero, it can be cast into an output-type common equipment.

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Great Rod
Tier 1

Great Rod

Weared to a hero, it can be cast into an output-type ordinary equipment.

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Witch's Cloak
Tier 2

Witch's Cloak

Spell defense +30. When the battle begins, gain level x5 spell shield points.

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Arctic Storm
Tier 2

Arctic Storm

The only one. When receiving a basic attack, the target's attack speed is reduced by 20% for 2 seconds. After being attacked by a single target 5 times, the ranged target will be frozen for 1 second, and the melee target will be halved.

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Spirit Veil
Tier 2

Spirit Veil

The only one. When the battle starts, gain level x 15 shield points. When the shield is broken, it will stun the surrounding enemies for 1 second, and the number of enemies who break it will be doubled.

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Life Grimoire
Tier 2

Life Grimoire

The only one. When receiving damage, 5% of the maximum health will be restored to itself and the surrounding friendly units, and the cooldown is 2 seconds.

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Blazing Dominator
Tier 2

Blazing Dominator

The only one. When subject to a control effect for the first time, gain 300 shield points and become immune to control effects (except suppression) for the next 15 seconds.

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Sage's Book
Tier 2

Sage's Book

The only one. Mana cap -10. After releasing the skill, you will gain 20% of the basic Spell Power, which can be stacked up to 6 times.

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Dreamforge: Windchaser
Tier 2

Dreamforge: Windchaser

The only one. At the beginning of the battle and every 8 seconds thereafter, perform 4 normal attacks quickly.

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Endless Greatsword
Tier 2

Endless Greatsword

Critical hit rate +30%, critical hit effect +60%. Critical hit effects cannot be stacked.

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Sanction Sword
Tier 2

Sanction Sword

The only one. When causing damage, reduce the target's health recovery and shield effect by 30%, lasting 10 seconds, and cannot be superimposed. If it is a normal attack, the effect is increased to 70%.

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Pure Sky
Tier 2

Pure Sky

The only one. Gain 10 points of Spell Power every 2 seconds and clear your own negative status.

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Arcane Blade
Tier 2

Arcane Blade

The only one. When releasing a skill, there is a 35% probability of releasing it again. For every 7 levels, the probability increases by an additional 1%.

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Void Staff
Tier 2

Void Staff

is the only one. Gain 15 points of spell defense penetration.

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Frost Assault
Tier 2

Frost Assault

Only. Normal attacks reduce the target's movement speed by 15%, lasting for 5 seconds, and can be stacked up to 5 times. After the stack is full, the damage taken by the target is increased by 20%, lasting 5 seconds, and the cooldown time is 10 seconds.

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Nature Staff
Tier 2

Nature Staff

The only one. Spell Power +20%. Every time the long-range wearer consumes 40 mana points (80 mana points for melee combat), a random enemy will be turned into a piglet for 2 seconds.

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Golden Sacred Sword
Tier 2

Golden Sacred Sword

The only one. Gain 30% (+15% Spell Power) attack speed. Each normal attack carries 20 (+30% Spell Power) points of spell damage.

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Crimson Devil
Tier 2

Crimson Devil

The only one. When there are no friendly troops in the surrounding 1 square, gain 25% damage bonus. For every 3% of maximum health taken as damage, a 1% damage bonus will be obtained, up to a maximum of 100%.

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Shadowfang
Tier 2

Shadowfang

Attack speed +50%.

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Dawn
Tier 2

Dawn

Each normal attack reduces the target's physical defense by 3 points for 5 seconds. When the target's physical defense drops to 0 for the first time, an additional physical damage of 15% of the target's maximum health will be added.

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Deep Rift
Tier 2

Deep Rift

The only one. Critical hit rate +20%. Each time you are hit, the critical hit rate is increased by 1%. When the critical hit rate reaches 100%, the movement speed is increased by 100%.

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Sunrift
Tier 2

Sunrift

The only and limited ranged hero. Normal attacks will release flying arrows, causing physical damage equal to 45% of Physical Attack to the two enemies with the lowest health points.

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Lifebound Blade
Tier 2

Lifebound Blade

The only one. The first time the wearer receives fatal damage, he will become invincible and unselectable for 1.5 seconds.

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Pain Mask
Tier 2

Pain Mask

The only one. When a single magic damage exceeds 8% of the target's maximum health, the target will be ignited: causing true damage of 75% of the Spell Power every second for 3 seconds.

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Sourcewell Chalice
Tier 2

Sourcewell Chalice

The only one. Restores 5 mana points per second.

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Cocoonweave
Tier 2

Cocoonweave

The only one. At the beginning of the battle, the mana value is +15, and at the same time, a random 1 of the 3 enemy heroes with the highest level is stunned for 1 second. For every 10 levels the target has, the stun time increases by 0.5 seconds, with a maximum limit of 5 seconds.

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Spirit Gathering Crystal
Tier 2

Spirit Gathering Crystal

The only one. Gain an additional 10 mana points when hit, up to a maximum of 100 points. After reaching the upper limit, 20% of maximum health will be restored.

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Hades
Tier 2

Hades

The only one. For every enemy unit 1 square around the wearer, gain 10 points of physical defense and 15% of basic Physical Attack.

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Overlord's Armor
Tier 2

Overlord's Armor

The only one. Gain 40% damage reduction when health is above 70%.

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Phoenix Eye
Tier 2

Phoenix Eye

The only one. Increases base health by 15%, and health recovery and shield effects increase by 30%.

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Counterguard Armor
Tier 2

Counterguard Armor

The only one. Return 30% of the damage received to the target as true damage.

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Crimson Lotus Armor
Tier 2

Crimson Lotus Armor

The only one. Every 2 seconds, it will cause 20 (+5% of the wearer's maximum health) points of magic damage to the surrounding enemies, and reduce the target's health recovery and lifesteal effect by 50%, lasting for 3 seconds.

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Vanguard Glory
Tier 2

Vanguard Glory

The only one. At the beginning of the battle, the surrounding units of the friendly unit in the surrounding area will gain 10 points of physical and magic defense, and the wearer will gain double the effect, which cannot be superimposed.

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Ominous Sign
Tier 2

Ominous Sign

The only one. 15 seconds before the battle, block 50% of normal attack damage. If the attacker's attack speed is higher than 1.5, block 70% of normal attack damage.

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Severed Thought
Tier 3

Severed Thought

The only one. When damage is caused, this battle will reduce the enemy unit's maximum health limit by 20% (cannot be superimposed).

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Inspiration Ring
Tier 3

Inspiration Ring

The only one. At the beginning of the battle, heroes of the same camp as the wearer will have their maximum health increased by 30%.

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Nightmare Fang
Tier 3

Nightmare Fang

The only one. Spell Power +35%. Adds a nightmare mark when dealing spell damage, lasting 5 seconds. When a unit with a mark dies, it will cause spell damage equal to the wearer's Spell Power x 2 to enemy units in the surrounding 1 square.

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Tri-Point Banner
Tier 3

Tri-Point Banner

Only worn by Three Kingdoms heroes. Convert 30% of the damage caused into healing amount, which is evenly distributed to all Three Kingdoms heroes.

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Wrath God's Necklace
Tier 3

Wrath God's Necklace

The only one. Critical hit rate +50%, spell damage can be critical.

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Soulreaper Crown
Tier 3

Soulreaper Crown

The only one. When killed, it will cause true damage equal to 35% of the target's maximum health to enemies in the surrounding area.

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Spiritwell Necklace
Tier 3

Spiritwell Necklace

The only one. When the battle begins, units in the surrounding area will recover 4 mana points per second. The wearer's mana limit is -10.

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Soul Offering Blade
Tier 3

Soul Offering Blade

The only one. Attack speed +50%, physical and spell bloodsteal +30%. When the battle starts, 50% of maximum health is deducted.

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Formation Breaker
Tier 3

Formation Breaker

The only one. Wearable only by level 1-3 heroes. When the battle starts, gain damage bonus and attack speed equal to level x 1%, up to 50%.

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Tidecaller Staff
Tier 3

Tidecaller Staff

The only one. Spell Power +25%. When the battle starts, you will get 100% of the Spell Power of the heroes 1 grid to the left and right.

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End of the World
Tier 3

End of the World

The only one. Normal attacks will reduce the target's maximum health by 2% and restore the same amount of health. When the wearer is a melee hero, the effect is doubled.

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Radiant Holy Armor
Tier 3

Radiant Holy Armor

The only one. Restores 50+4% of maximum health per second.

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Lifeguard Bead
Tier 3

Lifeguard Bead

The only one. Gain a shield equal to 25% of base health every 4 seconds. Damage is increased by 25% when equipped with a shield, and is removed when the shield is broken.

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Spiritwell Staff
Tier 3

Spiritwell Staff

The only one. Obtain flash. After each flash, the basic attack will be accompanied by a critical hit: causing 300% damage and stunning the enemy for 1 second. Each time the enemy unit is defeated, the flash will be triggered again.

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Delusionbreaker
Tier 3

Delusionbreaker

The only one. The movement speed is increased by 60%, and 50% of the damage dealt will be converted into real damage. Immune to slowing effects.

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Unyielding Will
Tier 3

Unyielding Will

The only one. At the beginning of the battle and every 3 seconds thereafter, you will gain a temporary level equal to the number of Indomitable Will worn by allies on the field x 2. When killed in battle, 30% of one's own level will be distributed evenly to allies wearing Indomitable Will.

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Knowledge Gem
Tier 5

Knowledge Gem

Unique: At the beginning of each round, the level is +8% (at least +3 levels) and the mana limit is reduced by 2 points.

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Lotus of Wrath
Tier 5

Lotus of Wrath

The only one. Increase attack speed by 100%, and transfer all damage received to the unit wearing Anemone Blessing.

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God-Eater's Tome
Tier 5

God-Eater's Tome

Spell Power +100, spell lifesteal +60%.

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Conquest Sword
Tier 5

Conquest Sword

Physical lifesteal +30%. When the health value is lower than 50%, this lifesteal effect is doubled.

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Shenghua
Tier 5

Shenghua

The only one, cannot be disassembled. After each battle, your health will be permanently increased by 200 points, and your battle victory will be doubled. When the health value exceeds 2000, an additional 15% of the maximum health value will be added.

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Bell of Silence
Tier 5

Bell of Silence

The only one. The two heroes with the highest level of the enemy cannot recover mana within 5 seconds after releasing their skills. During this period, they will suffer spell damage equal to 20% of the wearer's Spell Power every 0.5 seconds.

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Energy Capture Gloves
Tier 5

Energy Capture Gloves

The only one. For every hero defeated, gain 1 energy. When you defeat no less than 5 heroes in a single round, you will gain energy conversion. Energy conversion: Consume 3 energy to obtain an effect kit card corresponding to the player level (not exceeding level 5).

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Mirror Splitter
Tier 5

Mirror Splitter

The only one. At the beginning of the battle, summon a copy that takes 350% damage (no card effect).

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Thunderbane
Tier 5

Thunderbane

The only one. Summons 2 thunderbolts every 2 seconds to bombard any 2 units on both sides of the enemy (excluding the wearer). Causes spell damage equal to 30% of the target's maximum health (hitting an ally will not trigger lifesteal). If it hits Sikong Zhen, it will instead cause it to attack 4 times quickly.

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Azure Lotus Manual
Tier 5

Azure Lotus Manual

The only one, limited to melee heroes. Critical hit rate +40%. The skill released by the wearer is replaced by Qinglian Sword Song.

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Silver Lotus Blessing
Tier 5

Silver Lotus Blessing

The only one. Increases physical and magical defense by 10 points, and takes damage for the hero wearing the Thorn of Angry Lotus.

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Machine Head
Tier 5

Machine Head

Only. At the beginning of the battle, the hero has a fixed attack speed of 0.4 and gains a 60% damage bonus. Immune to negative effects.

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Child of Acomia
Tier 5

Child of Acomia

The one and only. Participate in the level allocation of Acomia Core. The wearer and surrounding units recover 4 mana and 2% of maximum health per second. Friendly troops will gain the same effect when passing by, lasting 8 seconds.

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Heart of Stone
Tier 5

Heart of Stone

The only one. Each time you receive damage, it will not exceed 15% of your maximum health.

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Hundred-Forged Knife
Tier 5

Hundred-Forged Knife

The only one that cannot be disassembled. Physical Attack +30. Every time a hero is defeated, 5 points of Physical Attack will be permanently gained, and the battle victory will be doubled (defeated: 0).

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Fawn's Refuge
Tier 5

Fawn's Refuge

The only one. 30% of the damage taken by the wearer will be transferred to the fawn.

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Spiritgathering Staff
Tier 5

Spiritgathering Staff

The only one that cannot be disassembled. Spell Power +30, basic attack plus 70% of own Spell Power. For every hero defeated, you will permanently gain 5 points of Spell Power, and your battle victory will be doubled (defeated: 0).

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Starforged Armor
Tier 3

Starforged Armor

[Sunset Sea] exclusive equipment, physical and magic lifesteal +20%. Unique Passive: Immune to control for 2 seconds after releasing the skill.

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Starforged Hunting Gun
Tier 3

Starforged Hunting Gun

[Sunset Sea] exclusive equipment, physical and Spell Power +20%. Unique Passive: The maximum mana value is -20, and the skill will directly defeat enemies with less than 10% health value.

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Starforged Crest
Tier 3

Starforged Crest

[Sunset Sea] Exclusive Equipment Unique Passive: This hero will not be assigned a level by the Acomia Core.

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Starforged Alloy Shield
Tier 3

Starforged Alloy Shield

[Sunset Sea] exclusive equipment, physical and magic defense +20. Unique Passive: Damage taken -20%.

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Moonshadow's Power
Tier 3

Moonshadow's Power

[Sunset Sea] exclusive equipment, maximum health value +15%. Unique Passive: After Luna releases the skill 2 times, she will release [Infinite Chain Under the Moon] once (only effective when Luna is wearing it, limited to 1 time per battle).

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Seed of Xuanwei
Tier 1

Seed of Xuanwei

The wearer receives a sacrifice: the friendly hero with the lowest health percentage recovers 200 (+20% of maximum health) health points.

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Twin Blades: Yang
Tier 1

Twin Blades: Yang

Attack speed +30%. If the wearer is Mo Xie, his mana limit is reduced to 10.

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Twin Blades: Yin
Tier 1

Twin Blades: Yin

Spell Power +15%. When the wearer defeats an enemy hero, his level will be permanently +1. If the wearer is General Moye, his level will be additionally +1.

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Cloudstream Thorn
Tier 3

Cloudstream Thorn

The only one. Attack speed +30%. Every time 3 normal attacks are made on the target, the spirit body of Yunzhongjun will be summoned to cause physical damage of 4% of the maximum health value and reduce its armor by 5 points.

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Winged Skyshield
Tier 3

Winged Skyshield

The only one. Physical and magical defense +10. For every enemy unit killed, the points will be increased by 10 points, with the upper limit being 100 points.

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Soulreaver Claw
Tier 3

Soulreaver Claw

The only one. Physical and spell bloodsteal +50%. Normal attacks cause an additional 8% of the target's current health as physical damage.

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Everfrost Feather
Tier 3

Everfrost Feather

The only one. Spell Power +100. The first time spell damage is dealt to each target, the target will be frozen for 2 seconds.

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Skybound Sovereignty
Tier 3

Skybound Sovereignty

The only one. When receiving fatal damage, you will be immune to this damage for 1 second. And cause 100 + spell damage to all enemies + 30% of their lost health.

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Eaglebone Flute
Tier 3

Eaglebone Flute

Every 8 seconds after the battle starts, summon a Yun Zhongjun whose level is half your own, and quickly rush towards the farthest enemy.

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Bloodrush Gauntlets
Tier 5

Bloodrush Gauntlets

The only one. Attack speed +30%. The upper limit of attack speed is changed to 5.0. During combat, every 2 mana points gained increases attack speed by 1%.

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Wise One's Sanctuary
Tier 5

Wise One's Sanctuary

Can be worn by the hero [Heluo]. The wearer will resurrect 2 seconds after being defeated for the first time, recovering only 30% of his health.

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Rootforce
Tier 3

Rootforce

The only one. Every 4 seconds, it will cause magic damage equal to 600% of the Spell Power to the enemy unit with the lowest health.

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Nemesis of the Strong
Tier 3

Nemesis of the Strong

The only one. 15% of the damage dealt is converted into true damage. Every 4 normal attacks on the target will stun the target for 1 second.

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Matryoshka Gun
Tier 5

Matryoshka Gun

The only one. Each time a normal attack causes damage, there is a 30% chance of spawning a clone that cannot release skills, lasting 2 seconds. Causes 50% damage and withstands 500% damage (the clone inherits this effect).

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Stasis Vortex
Tier 5

Stasis Vortex

The only one. When an enemy unit is controlled, 1+1% of its physical and magical attack power will be stolen every 0.2 seconds until the end of the battle.

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Polymorph Grimoire
Tier 5

Polymorph Grimoire

When defeating an enemy, summon a magic book at its position (summoned according to the wearer's camp and level) to release a blazing ray of light on a random enemy, lasting for 3 seconds.

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Mechanism Casket
Tier 5

Mechanism Casket

The only one. Wearable to the [Zhuolu] hero to gain the effect: at the beginning of the battle, summon 2 "glitch robots" with half the level of your highest-level hero.

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