Honor of Kings: ACE Equipment Database
Browse the Honor of Kings: ACE equipment database for recorded stats, effects, forge paths and player-maintained version notes.
Filter by name, rules and relationships, then open a record for the full version snapshot.
Storm Greatsword
Weared to a hero, it can be cast into an output-type common equipment.
View detailed record →Codex of Saints
Weared to the hero, it can be cast into a piece of ordinary magic equipment.
View detailed record →Thunder Blade
Weared to a hero, it can be cast into an output-type ordinary equipment.
View detailed record →Guardian Armor
Weared to a hero, it can be cast into a piece of defensive ordinary equipment.
View detailed record →Strength Belt
Weared to the hero, it can be cast into a piece of defensive ordinary equipment.
View detailed record →Broken Holy Grail
Weared to a hero, it can be cast into a piece of functional ordinary equipment.
View detailed record →Swiftfire Spear
Weared to a hero, it can be cast into an output-type common equipment.
View detailed record →Great Rod
Weared to a hero, it can be cast into an output-type ordinary equipment.
View detailed record →Witch's Cloak
Spell defense +30. When the battle begins, gain level x5 spell shield points.
View detailed record →Arctic Storm
The only one. When receiving a basic attack, the target's attack speed is reduced by 20% for 2 seconds. After being attacked by a single target 5 times, the ranged target will be frozen for 1 second, and the melee target will be halved.
View detailed record →Spirit Veil
The only one. When the battle starts, gain level x 15 shield points. When the shield is broken, it will stun the surrounding enemies for 1 second, and the number of enemies who break it will be doubled.
View detailed record →Life Grimoire
The only one. When receiving damage, 5% of the maximum health will be restored to itself and the surrounding friendly units, and the cooldown is 2 seconds.
View detailed record →Blazing Dominator
The only one. When subject to a control effect for the first time, gain 300 shield points and become immune to control effects (except suppression) for the next 15 seconds.
View detailed record →Sage's Book
The only one. Mana cap -10. After releasing the skill, you will gain 20% of the basic Spell Power, which can be stacked up to 6 times.
View detailed record →Dreamforge: Windchaser
The only one. At the beginning of the battle and every 8 seconds thereafter, perform 4 normal attacks quickly.
View detailed record →Endless Greatsword
Critical hit rate +30%, critical hit effect +60%. Critical hit effects cannot be stacked.
View detailed record →Sanction Sword
The only one. When causing damage, reduce the target's health recovery and shield effect by 30%, lasting 10 seconds, and cannot be superimposed. If it is a normal attack, the effect is increased to 70%.
View detailed record →Pure Sky
The only one. Gain 10 points of Spell Power every 2 seconds and clear your own negative status.
View detailed record →Arcane Blade
The only one. When releasing a skill, there is a 35% probability of releasing it again. For every 7 levels, the probability increases by an additional 1%.
View detailed record →Void Staff
is the only one. Gain 15 points of spell defense penetration.
View detailed record →Frost Assault
Only. Normal attacks reduce the target's movement speed by 15%, lasting for 5 seconds, and can be stacked up to 5 times. After the stack is full, the damage taken by the target is increased by 20%, lasting 5 seconds, and the cooldown time is 10 seconds.
View detailed record →Nature Staff
The only one. Spell Power +20%. Every time the long-range wearer consumes 40 mana points (80 mana points for melee combat), a random enemy will be turned into a piglet for 2 seconds.
View detailed record →Golden Sacred Sword
The only one. Gain 30% (+15% Spell Power) attack speed. Each normal attack carries 20 (+30% Spell Power) points of spell damage.
View detailed record →Crimson Devil
The only one. When there are no friendly troops in the surrounding 1 square, gain 25% damage bonus. For every 3% of maximum health taken as damage, a 1% damage bonus will be obtained, up to a maximum of 100%.
View detailed record →Shadowfang
Attack speed +50%.
View detailed record →Dawn
Each normal attack reduces the target's physical defense by 3 points for 5 seconds. When the target's physical defense drops to 0 for the first time, an additional physical damage of 15% of the target's maximum health will be added.
View detailed record →Deep Rift
The only one. Critical hit rate +20%. Each time you are hit, the critical hit rate is increased by 1%. When the critical hit rate reaches 100%, the movement speed is increased by 100%.
View detailed record →Sunrift
The only and limited ranged hero. Normal attacks will release flying arrows, causing physical damage equal to 45% of Physical Attack to the two enemies with the lowest health points.
View detailed record →Lifebound Blade
The only one. The first time the wearer receives fatal damage, he will become invincible and unselectable for 1.5 seconds.
View detailed record →Pain Mask
The only one. When a single magic damage exceeds 8% of the target's maximum health, the target will be ignited: causing true damage of 75% of the Spell Power every second for 3 seconds.
View detailed record →Sourcewell Chalice
The only one. Restores 5 mana points per second.
View detailed record →Cocoonweave
The only one. At the beginning of the battle, the mana value is +15, and at the same time, a random 1 of the 3 enemy heroes with the highest level is stunned for 1 second. For every 10 levels the target has, the stun time increases by 0.5 seconds, with a maximum limit of 5 seconds.
View detailed record →Spirit Gathering Crystal
The only one. Gain an additional 10 mana points when hit, up to a maximum of 100 points. After reaching the upper limit, 20% of maximum health will be restored.
View detailed record →Hades
The only one. For every enemy unit 1 square around the wearer, gain 10 points of physical defense and 15% of basic Physical Attack.
View detailed record →Overlord's Armor
The only one. Gain 40% damage reduction when health is above 70%.
View detailed record →Phoenix Eye
The only one. Increases base health by 15%, and health recovery and shield effects increase by 30%.
View detailed record →Counterguard Armor
The only one. Return 30% of the damage received to the target as true damage.
View detailed record →Crimson Lotus Armor
The only one. Every 2 seconds, it will cause 20 (+5% of the wearer's maximum health) points of magic damage to the surrounding enemies, and reduce the target's health recovery and lifesteal effect by 50%, lasting for 3 seconds.
View detailed record →Vanguard Glory
The only one. At the beginning of the battle, the surrounding units of the friendly unit in the surrounding area will gain 10 points of physical and magic defense, and the wearer will gain double the effect, which cannot be superimposed.
View detailed record →Ominous Sign
The only one. 15 seconds before the battle, block 50% of normal attack damage. If the attacker's attack speed is higher than 1.5, block 70% of normal attack damage.
View detailed record →Severed Thought
The only one. When damage is caused, this battle will reduce the enemy unit's maximum health limit by 20% (cannot be superimposed).
View detailed record →Inspiration Ring
The only one. At the beginning of the battle, heroes of the same camp as the wearer will have their maximum health increased by 30%.
View detailed record →Nightmare Fang
The only one. Spell Power +35%. Adds a nightmare mark when dealing spell damage, lasting 5 seconds. When a unit with a mark dies, it will cause spell damage equal to the wearer's Spell Power x 2 to enemy units in the surrounding 1 square.
View detailed record →Tri-Point Banner
Only worn by Three Kingdoms heroes. Convert 30% of the damage caused into healing amount, which is evenly distributed to all Three Kingdoms heroes.
View detailed record →Wrath God's Necklace
The only one. Critical hit rate +50%, spell damage can be critical.
View detailed record →Soulreaper Crown
The only one. When killed, it will cause true damage equal to 35% of the target's maximum health to enemies in the surrounding area.
View detailed record →Spiritwell Necklace
The only one. When the battle begins, units in the surrounding area will recover 4 mana points per second. The wearer's mana limit is -10.
View detailed record →Soul Offering Blade
The only one. Attack speed +50%, physical and spell bloodsteal +30%. When the battle starts, 50% of maximum health is deducted.
View detailed record →Formation Breaker
The only one. Wearable only by level 1-3 heroes. When the battle starts, gain damage bonus and attack speed equal to level x 1%, up to 50%.
View detailed record →Tidecaller Staff
The only one. Spell Power +25%. When the battle starts, you will get 100% of the Spell Power of the heroes 1 grid to the left and right.
View detailed record →End of the World
The only one. Normal attacks will reduce the target's maximum health by 2% and restore the same amount of health. When the wearer is a melee hero, the effect is doubled.
View detailed record →Radiant Holy Armor
The only one. Restores 50+4% of maximum health per second.
View detailed record →Lifeguard Bead
The only one. Gain a shield equal to 25% of base health every 4 seconds. Damage is increased by 25% when equipped with a shield, and is removed when the shield is broken.
View detailed record →Spiritwell Staff
The only one. Obtain flash. After each flash, the basic attack will be accompanied by a critical hit: causing 300% damage and stunning the enemy for 1 second. Each time the enemy unit is defeated, the flash will be triggered again.
View detailed record →Delusionbreaker
The only one. The movement speed is increased by 60%, and 50% of the damage dealt will be converted into real damage. Immune to slowing effects.
View detailed record →Unyielding Will
The only one. At the beginning of the battle and every 3 seconds thereafter, you will gain a temporary level equal to the number of Indomitable Will worn by allies on the field x 2. When killed in battle, 30% of one's own level will be distributed evenly to allies wearing Indomitable Will.
View detailed record →Knowledge Gem
Unique: At the beginning of each round, the level is +8% (at least +3 levels) and the mana limit is reduced by 2 points.
View detailed record →Lotus of Wrath
The only one. Increase attack speed by 100%, and transfer all damage received to the unit wearing Anemone Blessing.
View detailed record →God-Eater's Tome
Spell Power +100, spell lifesteal +60%.
View detailed record →Conquest Sword
Physical lifesteal +30%. When the health value is lower than 50%, this lifesteal effect is doubled.
View detailed record →Shenghua
The only one, cannot be disassembled. After each battle, your health will be permanently increased by 200 points, and your battle victory will be doubled. When the health value exceeds 2000, an additional 15% of the maximum health value will be added.
View detailed record →Bell of Silence
The only one. The two heroes with the highest level of the enemy cannot recover mana within 5 seconds after releasing their skills. During this period, they will suffer spell damage equal to 20% of the wearer's Spell Power every 0.5 seconds.
View detailed record →Energy Capture Gloves
The only one. For every hero defeated, gain 1 energy. When you defeat no less than 5 heroes in a single round, you will gain energy conversion. Energy conversion: Consume 3 energy to obtain an effect kit card corresponding to the player level (not exceeding level 5).
View detailed record →Mirror Splitter
The only one. At the beginning of the battle, summon a copy that takes 350% damage (no card effect).
View detailed record →Thunderbane
The only one. Summons 2 thunderbolts every 2 seconds to bombard any 2 units on both sides of the enemy (excluding the wearer). Causes spell damage equal to 30% of the target's maximum health (hitting an ally will not trigger lifesteal). If it hits Sikong Zhen, it will instead cause it to attack 4 times quickly.
View detailed record →Azure Lotus Manual
The only one, limited to melee heroes. Critical hit rate +40%. The skill released by the wearer is replaced by Qinglian Sword Song.
View detailed record →Silver Lotus Blessing
The only one. Increases physical and magical defense by 10 points, and takes damage for the hero wearing the Thorn of Angry Lotus.
View detailed record →Machine Head
Only. At the beginning of the battle, the hero has a fixed attack speed of 0.4 and gains a 60% damage bonus. Immune to negative effects.
View detailed record →Child of Acomia
The one and only. Participate in the level allocation of Acomia Core. The wearer and surrounding units recover 4 mana and 2% of maximum health per second. Friendly troops will gain the same effect when passing by, lasting 8 seconds.
View detailed record →Heart of Stone
The only one. Each time you receive damage, it will not exceed 15% of your maximum health.
View detailed record →Hundred-Forged Knife
The only one that cannot be disassembled. Physical Attack +30. Every time a hero is defeated, 5 points of Physical Attack will be permanently gained, and the battle victory will be doubled (defeated: 0).
View detailed record →Fawn's Refuge
The only one. 30% of the damage taken by the wearer will be transferred to the fawn.
View detailed record →Spiritgathering Staff
The only one that cannot be disassembled. Spell Power +30, basic attack plus 70% of own Spell Power. For every hero defeated, you will permanently gain 5 points of Spell Power, and your battle victory will be doubled (defeated: 0).
View detailed record →Starforged Armor
[Sunset Sea] exclusive equipment, physical and magic lifesteal +20%. Unique Passive: Immune to control for 2 seconds after releasing the skill.
View detailed record →Starforged Hunting Gun
[Sunset Sea] exclusive equipment, physical and Spell Power +20%. Unique Passive: The maximum mana value is -20, and the skill will directly defeat enemies with less than 10% health value.
View detailed record →Starforged Crest
[Sunset Sea] Exclusive Equipment Unique Passive: This hero will not be assigned a level by the Acomia Core.
View detailed record →Starforged Alloy Shield
[Sunset Sea] exclusive equipment, physical and magic defense +20. Unique Passive: Damage taken -20%.
View detailed record →Moonshadow's Power
[Sunset Sea] exclusive equipment, maximum health value +15%. Unique Passive: After Luna releases the skill 2 times, she will release [Infinite Chain Under the Moon] once (only effective when Luna is wearing it, limited to 1 time per battle).
View detailed record →Seed of Xuanwei
The wearer receives a sacrifice: the friendly hero with the lowest health percentage recovers 200 (+20% of maximum health) health points.
View detailed record →Twin Blades: Yang
Attack speed +30%. If the wearer is Mo Xie, his mana limit is reduced to 10.
View detailed record →Twin Blades: Yin
Spell Power +15%. When the wearer defeats an enemy hero, his level will be permanently +1. If the wearer is General Moye, his level will be additionally +1.
View detailed record →Cloudstream Thorn
The only one. Attack speed +30%. Every time 3 normal attacks are made on the target, the spirit body of Yunzhongjun will be summoned to cause physical damage of 4% of the maximum health value and reduce its armor by 5 points.
View detailed record →Winged Skyshield
The only one. Physical and magical defense +10. For every enemy unit killed, the points will be increased by 10 points, with the upper limit being 100 points.
View detailed record →Soulreaver Claw
The only one. Physical and spell bloodsteal +50%. Normal attacks cause an additional 8% of the target's current health as physical damage.
View detailed record →Everfrost Feather
The only one. Spell Power +100. The first time spell damage is dealt to each target, the target will be frozen for 2 seconds.
View detailed record →Skybound Sovereignty
The only one. When receiving fatal damage, you will be immune to this damage for 1 second. And cause 100 + spell damage to all enemies + 30% of their lost health.
View detailed record →Eaglebone Flute
Every 8 seconds after the battle starts, summon a Yun Zhongjun whose level is half your own, and quickly rush towards the farthest enemy.
View detailed record →Bloodrush Gauntlets
The only one. Attack speed +30%. The upper limit of attack speed is changed to 5.0. During combat, every 2 mana points gained increases attack speed by 1%.
View detailed record →Wise One's Sanctuary
Can be worn by the hero [Heluo]. The wearer will resurrect 2 seconds after being defeated for the first time, recovering only 30% of his health.
View detailed record →Rootforce
The only one. Every 4 seconds, it will cause magic damage equal to 600% of the Spell Power to the enemy unit with the lowest health.
View detailed record →Nemesis of the Strong
The only one. 15% of the damage dealt is converted into true damage. Every 4 normal attacks on the target will stun the target for 1 second.
View detailed record →Matryoshka Gun
The only one. Each time a normal attack causes damage, there is a 30% chance of spawning a clone that cannot release skills, lasting 2 seconds. Causes 50% damage and withstands 500% damage (the clone inherits this effect).
View detailed record →Stasis Vortex
The only one. When an enemy unit is controlled, 1+1% of its physical and magical attack power will be stolen every 0.2 seconds until the end of the battle.
View detailed record →Polymorph Grimoire
When defeating an enemy, summon a magic book at its position (summoned according to the wearer's camp and level) to release a blazing ray of light on a random enemy, lasting for 3 seconds.
View detailed record →Mechanism Casket
The only one. Wearable to the [Zhuolu] hero to gain the effect: at the beginning of the battle, summon 2 "glitch robots" with half the level of your highest-level hero.
View detailed record →